06 Series One · Workshop collection

Pull the card.
Meet the robot.

Seventeen cards. Four robots in three finishes, their four toes, and one card nobody expects. Every card has an art side and a schematic side. Move across one to catch the foil, open it to flip it.

Browse the binder
0 / 17
Cards collected
0
Packs available
63 × 88
mm per card

07 Booster packs

Earned at
the bench.

Three starter packs come with the binder. Every Mini puzzle you complete in the workshop earns one more. Five cards a pack, and the last slot is always a rare or better.

Series One · 5 cards

What is inside

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    08 The binder

    Seventeen slots.
    One workshop.

    Cards you have pulled stand in full foil. The rest wait as silhouettes with their number, so you always know what is still out there.

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    09 How it works

    Solve. Tear.
    Collect.

    1. 01

      Solve a puzzle

      Every completed Mini 4×4 in the workshop earns a booster pack here. Three starter packs are already in the binder.

    2. 02

      Tear the foil

      Drag across the top of the pack. Five cards slide out face down; turn them one at a time, and the last slot is always rare or better.

    3. 03

      Fill the binder

      Each robot appears as a standard, a holo, and a Workshop Master card. Duplicates are counted, and the binder lives in this browser.

    Card finishes and the chance of pulling each one in a pack
    RarityFinishCardsChance per pack

    Chance per pack is the probability that at least one card of that rarity is in a five-card pack, computed from the slot weights in the content release.

    Booster pack

    Tear the foil.

    Drag across the top of the pack, or use the button.

      Space or Enter turns the next card · Esc closes