06 Series One · Workshop collection
Pull the card.
Meet the robot.
Seventeen cards. Four robots in three finishes, their four toes, and one card nobody expects. Every card has an art side and a schematic side. Move across one to catch the foil, open it to flip it.
- 0 / 17
- Cards collected
- 0
- Packs available
- 63 × 88
- mm per card
07 Booster packs
Earned at
the bench.
Three starter packs come with the binder. Every Mini puzzle you complete in the workshop earns one more. Five cards a pack, and the last slot is always a rare or better.
08 The binder
Seventeen slots.
One workshop.
Cards you have pulled stand in full foil. The rest wait as silhouettes with their number, so you always know what is still out there.
Loading the binder…
09 How it works
Solve. Tear.
Collect.
-
01
Solve a puzzle
Every completed Mini 4×4 in the workshop earns a booster pack here. Three starter packs are already in the binder.
-
02
Tear the foil
Drag across the top of the pack. Five cards slide out face down; turn them one at a time, and the last slot is always rare or better.
-
03
Fill the binder
Each robot appears as a standard, a holo, and a Workshop Master card. Duplicates are counted, and the binder lives in this browser.
| Rarity | Finish | Cards | Chance per pack |
|---|
Chance per pack is the probability that at least one card of that rarity is in a five-card pack, computed from the slot weights in the content release.